The edge board
Eleven classic wagers, grouped by game family. Each row prints what the wager pays, the real odds against it, and the share of every unit staked that the rules retain.
Wheel games
Wheel wagers, where the pocket count and a fixed thirty-five to one payout decide the whole figure| Wager | Pays | True odds against | House edge |
|---|
| Single number, single-zero wheel | 35 to 1 | 36 to 1 | 2.70% |
| Even-money bet, single-zero wheel | 1 to 1 | 19 to 18 | 2.70% |
| Single number, double-zero wheel | 35 to 1 | 37 to 1 | 5.26% |
| Five-number line, double-zero wheel | 6 to 1 | 33 to 5 | 7.89% |
Dice games
Dice wagers, all of them rearrangements of the same thirty-six outcomes, with edges spanning ten to one| Wager | Pays | True odds against | House edge |
|---|
| Pass line | 1 to 1 | 251 to 244 | 1.41% |
| Free odds behind an established point | true odds | true odds | 0.00% |
| Place bet on the six | 7 to 6 | 6 to 5 | 1.52% |
| Any seven, one roll | 4 to 1 | 5 to 1 | 16.67% |
Draw games
Draw wagers, where the top prize is a share of a pool rather than a fixed payout, so no single percentage applies| Wager | Pays | True odds against | House edge |
|---|
| Six numbers from forty-nine, jackpot line | share of a prize pool | 1 in 13,983,816 | set by the pool, not by a fixed payout |
| Five numbers from fifty, jackpot line | share of a prize pool | 1 in 2,118,760 | set by the pool, not by a fixed payout |
Machine games
Machine wagers, where the combination count is internal and the return is set by the paytable and the weighting| Wager | Pays | True odds against | House edge |
|---|
| Three reels, sixty-four virtual stops each, top line | set by the paytable | 1 in 262,144 | set by the paytable and the weighting |
Working, the first row of the boardsingle number on a 37-pocket wheel, paid 35 to 1expected value = (1/37 x 35) + (36/37 x -1)= (35 - 36) / 37 = -1/37 = -0.02703house edge = 2.70% of every unit staked
Every percentage above is arithmetic from the payout and the pocket, dice or ball count printed in the same row. No operator is named and no offer is carried; the derivations are on the topic pages.
From the derivation desk
Three lead pieces working the board figures out in full.
Wheel and dice
A wheel is the cleanest game to analyse because its sample space is printed on it. Thirty-seven pockets paid at thirty-five to one give 2.70 per cent; adding a second zero and changing nothing else gives 5.26 per cent. The same page shows why a split, a column and an even-money bet on the same wheel all return the identical figure.
Read the full derivation
Wheel and dice
Two dice produce thirty-six equally likely ordered results, and every dice wager ever written is a claim about how those results are grouped. The pass line works out at 1.41 per cent, a one-roll seven at 16.67 per cent, and the free odds bet at precisely nothing.
Read the full derivation
Cards
A wheel resets every spin. A deck does not, because each card dealt changes what remains. That single structural difference is the reason some card games admit skill, and the reason multiple decks, deep cuts and continuous shufflers exist at all.
Read the full derivation
What the edge costs over volume
One unit staked per round, one thousand rounds, ranked by edge. The percentages are small; the multiplier is not.
Expected loss in units after one thousand rounds of one unit each, computed as edge multiplied by rounds| Wager | House edge | Expected loss after 1,000 rounds |
|---|
| Any seven, one roll | 16.67% | 166.67 |
| Five-number line, double-zero wheel | 7.89% | 78.95 |
| Single number, double-zero wheel | 5.26% | 52.63 |
| Any bet on a single-zero wheel | 2.70% | 27.03 |
| Place bet on the six | 1.52% | 15.15 |
| Pass line | 1.41% | 14.14 |
| Free odds behind a point | 0.00% | 0.00 |
Working, one row of the tableedge on any bet on a 37-pocket wheel = 0.027027rounds = 1,000, stake per round = 1 unitexpected loss = 0.027027 x 1,000 = 27.03 units
The table is expectation only. A single thousand-round run swings widely around these figures, and the law of large numbers page shows how quickly the swing stops mattering.
The rest of the desk
Longer pieces on where these games came from, how they are built, and how they came to be regulated.
Where one in nearly fourteen million comes from, why a rollover changes the arithmetic, and how public draws grew out of private ones.
Lots and knucklebones, the correspondence that turned a dispute over an unfinished game into probability, and the arrival of fixed odds.
Physical randomness in wheels and dice against algorithmic generators, seeding, period length and commitment schemes.
Virtual reels, weighting and paytables, and why the symbols you can see are not the probabilities the machine is using.
Why a fixed percentage that looks trivial in one round becomes the dominant term over thousands of them.
The move from blanket prohibition to licensing, technical standards, independent testing and disclosure of return figures.
Forty terms used across the desk, each defined in plain language and cross-referenced to the page that works it out.